
SetEquipmentDrawScale(float theDrawScale) SetEquipmentMinSellWorth(int MinSellWorth) SetEquipmentDescription(string description) SetEquipmentSecondar圜olor(float R, float G, float B) SetEquipmentPrimar圜olor(float R, float G, float B) SetShopEquipments(optional float qualityLevel=0.3,optional float extraRarity) SetConsoleCursorPlacement(float sensitivity) SpawnSharkman(optional int dist=350, optional int num=1) SpawnSpiderQueen(optional int dist=350,optional int num=1) SpawnGenie(optional int dist=2000, optional int num=1)


SpawnDjinnChallenge(optional int dist=2000, optional int num=1) SpawnDjinn(optional int dist=2000, optional int num=1) SpawnKraken(optional int dist=2000, optional int num=1) SpawnSpider(optional int dist=2000, optional int num=1) SpawnWarrior(optional int dist=2000, optional int num=1) SpawnMage(optional int dist=500, optional int num=1) SpawnSkeleton(optional int dist=350, optional int num=1) SpawnKobold(optional int dist=1500, optional int num=1) SpawnWyvern(optional int dist=1500, optional int num=1) SpawnDarkElf(optional int dist=350, optional int num=1) SpawnOrc(optional int dist=350, optional int num=1) SpawnOgre(optional int dist=350, optional int num=1) SpawnGoblin(optional int dist=350,optional int num=1) RandomizeDroppedEquipment(float qualityValue) SetPermaProp( string ObjectClass, string PropertyName, float Value )ĪddProgress(string progressTag, EGameDifficulty difficulty)ĪddBeaten(string beatenTag, EGameDifficulty difficulty) SetProp( string ObjectClass, string PropertyName, float Value )

SetPlayerOneToGamepad(optional bool bDoUseGamepad=true) Bonus points if a dev dumps some here.įound and copied down what I assume to be all of the commands and their syntax: I'm trying to figure these out, but it would be great if others posted their findings.
